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Click here to download Dungeon! for DOS (87 kilobytes zipped). Instructions: Note that I have not included documentation in this .ZIP file. The reason for this is that the gameplay for Dungeon! is already adequately documented in the .ZIP files for the C++ version and/or the TI-83 version. And for the installation instructions, see above. | Dungeon! (PC [FirstBasic, 2013]) This is a port of a game I made when I was 13 (an RPG for the TI-83, see the "TI-83 Games" tab). For this remake, I wrote most of the code (and had a fully playable version) on Cijin Island off the coast of mainland Taiwan in 2010. At that time, I was an underemployed English teacher during the Global Recession and had lots of free time on my hands to program this game. However, I put it on hold when I started working more or less full-time again. In 2013, I decided to have a campaign to finish up my two BASIC "masterpieces," this and also Charles' Korean Quiz Program and put them up on the Internet. So I did. This version of Dungeon!, like the previous ones, has one 9x6 level, three types of enemies, a rudimentary battle system with attacks, cure spells, sense spells, and the ability to escape in non-boss battles. Here are some new features, though, and some new programming milestones me:
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![]() Click here to download Dungeon!: Borland C++ 5.5 Edition (213 kilobytes zipped). Instructions: 4. HOWEVER, if you're using an Asian PC (like, for example, Korean Windows XP), instead of double-clicking on Dungeon!, open the command prompt, type CHCP 437, then type DUNGEON (once you're in Dungeon!'s path). | Dungeon! (PC [Borland C++ 5.5], 2008) Finally, this year, I did something that I'd been meaning to do for a long time -- I signed up for a C++ programming course at an actual educational institution. I took the course C++ Programming for Game Developers - Module I. In order to cement my knowledge, I wrote Dungeon!, a remake of an earlier TI-83 game I'd made when I was a kid. This version of Dungeon!, like the previous ones, has one 9x6 level, three types of enemies, a rudimentary battle system with attacks, cure spells, sense spells, and the ability to escape in non-boss battles. However, unlike the original TI-83 version, it was written in C++ -- a MAN's programming language, and it runs on the PC. Because I had basically unlimited space to work with on the PC, I figured I'd pre-render some images for it, too, so it has 10 pre-rendered scenes. |