Charles Henry Wetzel's List of Games Beaten

The following document lists all the games I have beaten. I hope you enjoy reading it.

Android (1)
Dink Smallwood HD (English)

Apple II (2)
The Oregon Trail (1979 and 1985 versions) (English)
Where In Europe Is Carmen Sandiego? (English)

Arcade (1):
Road Riot 4WD (English)

Dreamcast (1):
Shenmue (English)

Game Boy (12):
Dr. Mario (Japanese)
Final Fantasy Adventure (English)
Final Fantasy Legend II (English)
Final Fantasy Legend III (English)
Kirby's Dreamland (English)
Pokémon Red (English)
Serpent (Japanese)
Super Mario Land (English)
Tamagotchi (Japanese)
Tetris (English)
The Final Fantasy Legend (English)
The Legend of Zelda: Link's Awakening (English)

Game Boy Color (1):
Dragon Warrior (English)

Game Boy Advance (3):
River City Ransom EX (English)
Final Fantasy IV Advance (English)
Mario & Luigi Superstar Saga (English)

Game Gear (1):
Phantasy Star Gaiden (Japanese)

Macintosh (2):
Treasure Cove! (English)
Where in the World is Carmen Sandiego? (English)

Nintendo DSi (5):
Kan-Juku Kanji Shōgaku 1 Nensei (Japanese)
Kan-Juku Kanji Shōgaku 2 Nensei (Japanese)
Kan-Juku Kanji Shōgaku 4 Nensei (Japanese)
Kan-Juku Kanji Shōgaku 5 Nensei (Japanese)
Kan-Juku Kanji Shōgaku 6 Nensei (Japanese)

Nintendo 3DS (8):
Crayon Shin-chan Uchū DE Acho-!? (Japanese)
Puzzle Swap (Japanese)
StreetPass Quest (Japanese)
StreetPass Quest II (Japanese)
Super Mario 3D Land (Japanese)
Super Mario Land 2: 6 Golden Coins (Japanese)
Tetris (Japanese)
The Legend of Zelda: Link's Awakening DX (Japanese)

Nintendo DS (4):
Final Fantasy IV DS (Japanese)
Final Fantasy XII: Revenant Wings (English)
Magic Hanja 1000 (Mabeop Cheonjamun DS) (Korean)
Super Mario 64 DS (Korean)

Nintendo Entertainment System/Famicom (4):
Dragon Quest (Japanese)
Super Mario Bros. (Japanese)
Tetris (Bullet-Proof Software version) (Japanese)
Tetris (Nintendo version) (English)

Personal Computer—DOS, Windows, or Linux (20):
Akalabeth: World of Doom (English)
Castle of the Winds: A Question of Vengeance (English)
Castle of the Winds II: Lifthransir's Bane (English)
Civilization (English)
Civilization II (English and German)
Civilization III (English)
Depression Quest (English)
Diablo (English)
Dink Smallwood (English, 1999 freeware version and 2011 freeware HD version, including the official D-Mod, Mystery Island)
Final Fantasy VII (English)
Hot Dog Stand (English)
Oregon Trail II (English)
Sid Meier's Alpha Centauri (English)
The Amazon Trail (English)
The Oregon Trail (English, 1975 HP-2100 mainframe version [via Telnet and an emulated HP-2100 mainframe], 1991 DOS version, and 1993 Windows 3.1 version)
The Secret Island of Dr. Quandary (English)
The Yukon Trail (English)
Treasure Cove! (Versions 1 on DOS and 2 for Windows 3.x) (English)
Treasure Mountain! (English)
Ultima I: The First Age of Darkness (English)

PlayStation (14):
Chrono Trigger (English)
Final Fantasy I (Japanese)
Final Fantasy IV (Japanese)
Final Fantasy VII (English)
Final Fantasy VIII (English)
Final Fantasy IX (Japanese)
Final Fantasy Tactics (English)
Lunar 2: Eternal Blue Complete (English)
PaRappa the Rapper (English)
Parasite Eve (English)
RPG Maker: Gobli (English)
Samurai Shodown RPG (Japanese)
Sid Meier's Civilization (Japanese)
Tomba! (English)

PlayStation 2 (3):
Final Fantasy X (Japanese)
Final Fantasy XII (Japanese)
Okage: Shadow King (English)

PlayStation 3 or PSN Downloads onto the PS3 (5):
Ape Escape (Japanese)
Chocobo no Fushigi na Dungeon (Japanese)
Final Fantasy II (Japanese)
Final Fantasy XIII (Japanese)
The Aquanaut's Holiday: Memories of Summer 1996 (Japanese)

PlayStation Portable (1):
Lunar: Silver Star Harmony (Japanese)

PlayStation Vita or PSN Downloads onto the PlayStation Vita (1):
The Aquanaut's Holiday: Memories of Summer 1996 (Japanese)

PocketStation (1):
Chocobo World (English)

Super Nintendo Entertainment System/Super Famicom (14):
Civilization (English)
ClayFighter (English)
Final Fantasy II (English)
Final Fantasy VI (Japanese)
Final Fantasy USA: Mystic Quest (Japanese)
Harvest Moon (English)
Mario Paint (Gnat Attack) (Japanese)
Road Riot 4WD (English)
Samurai Shodown (English)
Starfox (Japanese)
Star Trek: Starfleet Academy (English)
Super Mario Collection: Super Mario Bros. (Japanese)
Super Mario RPG: Legend of the Seven Stars (English)
Super Street Fighter II Turbo (Japanese)

Wii U (1):
The Legend of Zelda: A Link to the Past (Japanese)

WonderSwan Color (1):
Makaitōshi Sa•Ga (Japanese)

Statistics

Total: 106
English language games: 61 (~58%)
Japanese language games: 43 (~41%)
Korean language games: 2 (~2%)

Rules for What Can Be Counted

  1. This list does not include adaptations of card games, board games, or other such games. Therefore, Solitaire doesn't count, and neither does Othello.
  2. This list does not include mini-games unless the mini-game is not exclusively attached to the "main game." For example, the submarine mini-game in Final Fantasy VII does not count as its own game on this list; HOWEVER, single games in collections, or games available separately from the "main game" (like Chocobo World on PocketStation, which is available via Square's Web site without having purchased FF8), or Phantasy Star II on the Sega Smash Pack, are permissible.
  3. These games are all commercial. If the list included non-commercial games, I could count Joltima and Dying Eyes on the TI-83. However, freeware games don't count, because that would be just too complicated. I mean, if my friend writes a TI-BASIC number guessing game in five minutes, would that count? Where do we draw the line? Demos don't count, either. However, a commercial game that has been released as freeware is okay.
  4. All of these games were beaten without cheating devices. If a code was used, it was used for a non-essential part of the game. For example, holding L+R while racing Chocobos in FF7 is technically not fair play, but Chocobo racing is not essential to completing the game, so this is not a problem. Walkthroughs are fine. One form of code/hacking that is acceptable is one that merely changes the localization (for example, the Dragon Quest VI patch). Furthermore, glitches in the game/system that are unavoidable will not be counted against the player. For example, my Nintendo 3DS frequently reset without warning, allowing me to accumulate an extra 10 Play Coins in a one-day period. I was unable to avoid this happening, and indeed did not want it to happen since this glitch resulted in my steps being deleted.
  5. A game must be played in its main mode, without using pre-made scenarios or maps. For example, I beat Civilization II in regular mode, without playing a scenario or loading a map that is 100% desert (which instantly kills all other civilizations). Tetris is not considered "beaten" if it's played on the easiest setting of B mode.
  6. Games like DDR and Pump It Up that don't have endings (as well as most MUDs and MMORPGs) can't be counted. These games can never truly be completed.
  7. Atari 2600 games don't count. Neither do Intellivision games, or any other game on an extremely old (pre-NES) system unless there's a very, very good reason. Someone could play through Adventure on its easiest mode, Riddle of the Sphinx on its easiest mode, and several others in one sitting, in one afternoon. This would inflate the list.
  8. Games that I've almost beaten don't count. The ending must have been reached. This list would be much larger if I counted every game that I'd *almost* beaten!
  9. Games beaten separately on more than one system are listed under each system (Final Fantasy VII for the PSX is listed separately from FF7 for the PC).
  10. Two-player games being played in one-player mode don't usually count. For example, playing a Worms clone against the CPU and winning isn't considered beating a full game.
  11. Save states are only legal if they are used to skip a tedious non-gameplay-related part of the game, or if the game won't save by other means. For example, if there is a 30-minute cinematic sequence right before an extremely difficult boss fight, or even a nominal, non-difficult battle before it, it is not cheating to use a save state at the beginning of the actual battle. This does not change the difficulty whatsoever, just skips the annoying cinematic sequence. Additionally, if SRAM/EEPROM, etc. just doesn't work, then there is no choice but to use a save state. However, an example of invalid use of save states is saving every 20 seconds in a sidescroller so as to never die. That is most definitely cheating, because it affects the difficulty level.
  12. Games downloaded from PlayStation Network that are PSOne Classics are considered "PS3" games. They have been specifically modified for the PS3 and cannot simply be copied to an original PSOne and run.
  13. I have had a very difficult time deciding whether "Gobli" on RPG Maker (for PSX) counts. I tend to think that RPG Maker games made by random people do not count, but Gobli is a pack-in with RPG Maker designed by the company, and is therefore an official published game; it is not a mini-game because it is the only game included on the disc. Therefore, I have decided to include Gobli on this list.

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